
9 weeks 100%
City of Darkness was our last game at TGA, and the first time we spent full work days on our game.
A first-person, horror survival game in the realism style. It couldn’t be more different from Grim, giving us many opportunities to learn and try something new.
Worked on many different kinds of animations on very different rigs. Rats, huge monsters and first person! Did anything from research, concept art, to rigging for this game.

Mock Up
UI Icons
Credits
Game Artists
Emil Nilsson, Hedvig Karlsson, Sejla Jahic,
Animation
Nat Pettersson, Leo Jansson, Soon-Ie L.O
Programmers
Fredrik Bjerno, Adrian Bjurström, Danial Berg, Jacob Torudd, Jonathan Karlsson
Level Design
Emanuel Perpåls, Josephine Ahlbin, Martin Rogmark
Tech Art
Music
Rasmus Ringdahl