Wormlane H.Y.M.T was my first game in TGA.

It was a new experience to make a game with other people and learn how to finish a product. 3d animation and rigging was uncharted territory, and we started immediately in the deep end.

I mostly rigged for this game and smaller animations for the environment. I also painted the menu and ending slides.

It was a fun start to both 3d animation and game dev! To learn how to work with others and come together in vision!